St Augustine of Canterbury Catholic Primary School

Deanwood Drive, Parkwood, Gillingham, Kent, ME8 9NP
Tel: 01634 371892
Headteacher: Mrs Louise Prestidge



                            Computing 
 
 
Subject Leader: Miss L Richardson 


 Whole School Teach Computing Curriculum Map
 
 
Curriculum Journey NCCE Teach Computing
 
 
Vocabulary Progression for Computing
 
Computing Policy 
 
 
Subject Review 
 
 

Intent

The intent of St Augustine of Canterbury Catholic Primary School’s computing curriculum is to equip our children to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which children are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, children are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that children become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. Interwoven throughout the whole curriculum (including links with PSHE) are Online Safety themes where children learn how to use the internet, how to stay safe, how to behave and who they can talk to if they have a problem when they are online.

 
 Implementation

Teaching of objectives will focus on developing knowledge, understanding and skills within the Computing Curriculum. At St Augustine of Canterbury,  we have adopted the Government approved and funded ‘NCCE Teach Computing Scheme’. Objectives from this may be taught through a topic-based approach where the Computing skills being taught will be made explicit. For example, to use ‘Castles’ to create a multimedia presentation. Teachers will adapt and amend the planned units within the scheme to suit the needs of their classes. 

 

Impact

Through the development of Computing key concepts and skills, children will be confident and competent digital citizens. They will acquire knowledge and understanding of how to use technology effectively for desired, relevant and meaningful purposes. They will be positive role models within the online world and will be respectful and responsible internet users. Children will acquire programming skills, which will enable them to create and write effective computer programs, evaluate them and improve them. They will be critical thinkers, pattern spotters and trouble-shooters- skills that they will need in this ever-changing digital and technological world.

 
 
 
Online safety websites
 

www.thinkuknow.co.uk

www.childnet.com

https://beinternetlegends.withgoogle.com/en_uk/interland

https://nationalonlinesafety.com/

 

Useful computing websites
 

https://scratch.mit.edu/ - A site where children can learn to code whilst building games, animations or quizzes

https://www.kodugamelab.com/ - A program which allows children to build their own land and program a character using set instructions

https://www.bbc.co.uk/bitesize/subjects/zvnrq6f - Various lessons about computing for all ages

https://turtleacademy.com/ - learn to code step by step by creating patterns

https://www.codeforlife.education/rapidrouter/ - basic coding game for younger children

https://avatarmaker.com/ - create an avatar which shows your personality

https://www.virtualmusicalinstruments.com/ - Virtual instruments

https://jspaint.app/#local:a5456b07a3efd – an online version of paint to draw pictures

https://www.solvemoji.com/ - Daily maths problem using emojis

https://www.culturestreet.org.uk/activities/stopframeanimator/ - Make animations using stop motion

https://hourofcode.com/uk/learn - Coding games at various levels